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Booster Robotics · humanoid

Booster T1

1.18 m developer humanoid with Jetson Orin compute and ROS2 support, used heavily in RoboCup humanoid soccer.

Frames · Booster T1

5 items · credit and license on each
  • Booster T1 studio render, three-quarter front view
    Studio render of the published MJCF, keyframe pose from the model. Geometry only; colours are the model's own materials.Rendered by Hyperspawn from mujoco_menagerie/booster_t1 (Apache-2.0) · Hyperspawn render · source
  • Booster T1 studio render, side view
    Side view of the same MJCF render, keyframe pose from the model.Rendered by Hyperspawn from mujoco_menagerie/booster_t1 (Apache-2.0) · Hyperspawn render · source
  • 4 s turntable of the MJCF studio render.Rendered by Hyperspawn from mujoco_menagerie/booster_t1 (Apache-2.0) · Hyperspawn render · source
  • Booster T1 - A Ready-to-Use Humanoid Robot Soccer SolutionBooster Robotics · official embed · source
  • Wow! Booster T1 stands up in just 1 second!Booster Robotics · official embed · source

Policy in the viewport

Booster T1 velocity walking

Velocity tracking with a gait clock (forward, lateral, yaw rate)

Checkpoint
deploy/models/T1.ptbooster_gym (Isaac Gym) PPO, MLP 47-256-128-128-12, ELU
License
Apache-2.0
Model
Booster T1 12-DoF · BoosterRobotics/booster_gym/resources/T1/T1_locomotion.xml
Export
ONNX opset 17, weights unchanged. max |a_torch - a_onnx| < 3e-6 over 200 random inputs (onnxruntime 1.x CPU).
Timing
physics 2 ms · policy every 10 steps (50 Hz) · network runs before the step
Obs
47 floats: projected_gravity[3] (sensor orientation) · base_ang_vel[3] (sensor angular-velocity) · command[3] x[1, 1, 1] · gait_clock[2] f=1.5Hz · joint_pos_rel[12] · joint_vel[12] x0.1 · last_action[12]
Action
12 joint targets = action (clip ±1) x 1 + default · PD kp/kd 200/5, 50/1 · torque to motor ctrl
Joints
Left_Hip_Pitch, Left_Hip_Roll, Left_Hip_Yaw, Left_Knee_Pitch, Left_Ankle_Pitch, Left_Ankle_Roll, Right_Hip_Pitch, Right_Hip_Roll, Right_Hip_Yaw, Right_Knee_Pitch, Right_Ankle_Pitch, Right_Ankle_Roll
Commands
trained vx [-1, 1] vy [-1, 1] yaw [-1, 1] · starts at [0.5, 0, 0]
Tested
60 s at [0.5, 0, 0] in MuJoCo 3.14.0 WASM + onnxruntime-web 1.30 (wasm, 1 thread), Chromium, real time: no fall, mean speed along heading 0.44 m/s, base height never below 0.64 m (2026-09-25)
Notes
  • Loop order follows play_mujoco.py: at every 10th step (from step 0) the policy runs on the current state, then PD, then mj_step, then the gait clock advances by dt * f.
  • Gravity and angular velocity come from the MJCF's framequat 'orientation' and gyro 'angular-velocity' sensors on the trunk IMU site, read from sensordata exactly as the script does.
  • PD torque is clipped to each motor's ctrlrange (MuJoCo clamps limited ctrl). Actions are clipped to +-1 before use and fed back as the last-action term.
  • Gait frequency is the mean of the trained range [1.0, 2.0] Hz while any command is non-zero, and 0 (clock terms zeroed) when all commands are zero, as in play_mujoco.py.
  • The sensors declare noise in the MJCF; MuJoCo does not apply sensor noise, so the replay is deterministic.
  • Replay check: this runtime (MuJoCo WASM + onnxruntime-web in Node) and the reference script (MuJoCo 3.14 Python + TorchScript) give the same base trajectory to the centimetre over 30 s at [0.5, 0, 0] (x 10.09 m, y -7.19 m). At that command the policy curves to the right in the reference script as well; steer with yaw.

Contract file: packages/sim/policies/booster_t1_walk/contract.json · served at /policies/booster_t1_walk/contract.json

Provenance

Model
Booster T1 12-DoF
Entry
resources/T1/T1_locomotion.xml
Files
25 · 8.1 MB, fetched from raw.githubusercontent.com, cached in your browser
License
Apache-2.0
Engine
MuJoCo 3.14.0, official WebAssembly build · three.js renderer
Controller
Published policy (deploy/models/T1.pt), torque PD at 500 Hz; Hold and Limp are the generic PD controllers
Caveat
Opens walking on its published policy (set the command to 0 to stand). Hold and Limp are our generic PD controllers; this legs-only model does not stay up under Hold.
Note
booster_gym's locomotion T1: 12 torque-driven leg joints, head, arms and waist fixed. The model its play_mujoco.py replays the published walking policy on.
Model
Booster T1
Entry
booster_t1/scene.xml
Files
26 · 8.1 MB, fetched from raw.githubusercontent.com, cached in your browser
License
Apache-2.0
Engine
MuJoCo 3.14.0, official WebAssembly build · three.js renderer
Controller
PD hold on the stand keyframe with an ankle-strategy tilt term; not a learned policy

Policies listed for Booster T1

The build package lists no other policies. The one above is the only published checkpoint for Booster T1 that we replay.

Train on GPUs

mjlab ships no stock task for Booster T1. The training page gives you the pinned model and the steps to write a robot config.